I found myself waiting for a twist that never came, and because I didn't care about the main characters or their relationship, the story dragged on longer than it needed to. The game shows it hand at the start and doesn't offer any of the twists and turns found in A Way Out or Brothers: A Tale of Two Sons. The story that's also surprisingly predictable. Their daughter Rose comes across a little dead in the eyes, serving as just a goal and nothing more. Hakim, doesn't fare much better, and is played as a Spanish-speaking stereotype for laughs (despite Hakim being an Arabic name). I found myself rolling my eyes at their constant bickering and their annoying quips. If you thought scenes from The Last of Us Part 2 were hard to stomach, you might find yourself wincing at the events that unfold. While the story tells me that I should care about their relationship, I found myself rolling my eyes at their constant bickering and their annoying quips.Ĭody and May's unlikability reaches a crescendo halfway through the game, where they commit regicide against their daughter's favorite toy in a scene that's easily the most upsetting thing I've experienced this year. They're petty and bitter, like a couple going through a divorce would be, but they're not even remotely good people or likable in the slightest. They are complex characters, both fed up with their partner's shortcomings and lost without their own personal passions. While the gameplay shines in It Takes Two, my biggest complaint lies with the two protagonists, Cody and May. It Takes Two for Xbox: Not every pair is meant to be Upon completion, if players want to continue playing the full game, only one person will need to buy it. To make the barrier to entry lower, the game offers a Friend Pass, which allows players a chance to play the entire first level of the game. You're only as strong as your weakest link. Experienced players can't just rush through the level without a care in the world you have to communicate with one another and solve challenges together. But It Takes Two forces both players to collaborate, and this adds another layer of depth to the narrative as well the player's dynamic. Cooperative platformers often are just levels to complete, sometimes not even requiring real input from the other player. Working out the challenges in real-time will turn any pairing into an old couple, sharing both the frustrations and triumphs. The screen is shared by both players, which means you always have an eye on what your partner is doing, and part of the fun comes from helping one another solve a puzzle or watching in silent frustration as you both try to crack it. Like previous Hazelight projects, It Takes Two is a pure co-op game, which means that the game must be played with another person, either locally or online. Source: Windows Central (Image credit: Source: Windows Central)
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